Introduction to Unity® and Virtual Experiences

Code: UGDS01
Apply this course towards: Unity® Game Development Specialist

Course description

This introductory course will familiarize students with the Unity® development environment and interface. Students will gain hands-on experience in managing development packages, implementing physics-based components, and building basic user interfaces.

Learning objectives

Upon completion of this course, students will be able to:

  • Explain the development environment and interface of Unity®.
  • Evaluate Development Packages with Unity's package manager.
  • Implement Physics-based components in Unity.
  • Build a functional Menu system using 2D assets.
  • Apply and implement Particle Systems in a 3D game.

Prerequisites

None

Registration details

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Info you should know:

Continuing Studies statement on use of educational technology

This course will require the use of Zoom and may use other education technology such as internet-based applications, cloud services, or social media. In order to complete this course you will be required to either consent to the disclosure of your personal information outside of Canada to enable use of these technologies, or work with the Division of Continuing Studies to explore other privacy protective options (such as using an alias or nickname).